New jpcsp revision 3662

The revision 3662 of the emulator jpcsp was released and built. Here are the download links:

windows-x86-32: http://rapidga...x86-32.7z.html
windows-x86-64: http://rapidga...x86-64.7z.html
linux-x86-32: http://rapidga...x86-32.7z.html
linux-x86-64: http://rapidga...x86-64.7z.html
macosx: http://rapidga...macosx.7z.html

[code]Avoid a short display of garbage data when using the option "Enable saving GE screen to textures instead of memory".[/code]
check out the Live Downloads section for more builds
New jpcsp software renderer plugin revision fa8a7d2

The revision fa8a7d2 of the emulator jpcsp_softrender was released and built. Here are the download links:

windows-x86-32-noSSE: http://files.e...6-32-noSSE.zip
windows-x86-32-SSE2: http://files.e...86-32-SSE2.zip
windows-x86-32-SSE3: http://files.e...86-32-SSE3.zip
windows-x86-32-SSE41: http://files.e...6-32-SSE41.zip
windows-x86-32-AVX1: http://files.e...86-32-AVX1.zip
windows-x86-32-AVX2: http://files.e...86-32-AVX2.zip
windows-x86-64-noSSE: http://files.e...6-64-noSSE.zip
windows-x86-64-SSE2: http://files.e...86-64-SSE2.zip
windows-x86-64-SSE3: http://files.e...86-64-SSE3.zip
windows-x86-64-SSE41: http://files.e...6-64-SSE41.zip
windows-x86-64-AVX1: http://files.e...86-64-AVX1.zip
windows-x86-64-AVX2: http://files.e...86-64-AVX2.zip

[code] Avoid crashes due to VRAM buffer overflows.[/code]
check out the Live Downloads section for more builds
Please note that you have to place the correct DLL into the lib folder and in ther into the corresponding folder of your build (e.g. windows-amd64). Also the external software renderer option must be selected in the Video preferences in jpcsp. Please visit the forum in this link for more information.
New jpcsp revision 3661

The revision 3661 of the emulator jpcsp was released and built. Here are the download links:

windows-x86-32: http://rapidga...x86-32.7z.html
windows-x86-64: http://rapidga...x86-64.7z.html
linux-x86-32: http://rapidga...x86-32.7z.html
linux-x86-64: http://rapidga...x86-64.7z.html
macosx: http://rapidga...macosx.7z.html

[code]Fixed scePsmfPlayerGetVideoData for a pixelMode different from ABGR8888.
Implemented sceMpegAvcCopyYCbCr and sceMpegAvcConvertToYuv420.[/code]
check out the Live Downloads section for more builds
New jpcsp revision 3660

The revision 3660 of the emulator jpcsp was released and built. Here are the download links:

windows-x86-32: http://rapidga...x86-32.7z.html
windows-x86-64: http://rapidga...x86-64.7z.html
linux-x86-32: http://rapidga...x86-32.7z.html
linux-x86-64: http://rapidga...x86-64.7z.html
macosx: http://rapidga...macosx.7z.html

[code]Added debugging information in JpcspConnector to support debugging of sceMpeg functions on a real PSP.[/code]
check out the Live Downloads section for more builds
New jpcsp revision 3659

The revision 3659 of the emulator jpcsp was released and built. Here are the download links:

windows-x86-32: http://rapidga...x86-32.7z.html
windows-x86-64: http://rapidga...x86-64.7z.html
linux-x86-32: http://rapidga...x86-32.7z.html
linux-x86-64: http://rapidga...x86-64.7z.html
macosx: http://rapidga...macosx.7z.html

[code]Introduced java decoder for video decoding using h264j. Completely migrated PSP video modules (sceMpeg, scePsmf, scePsmfPlayer) to use this java decoder. Now Xuggle is no longer used in these modules.
Removed now obsolete audio and MediaEngine option settings.

Warning: this change could break a lot of applications! Use only for regression testing.[/code]
check out the Live Downloads section for more builds
New jpcsp revision 3658

The revision 3658 of the emulator jpcsp was released and built. Here are the download links:

windows-x86-32: http://rapidga...x86-32.7z.html
windows-x86-64: http://rapidga...x86-64.7z.html
linux-x86-32: http://rapidga...x86-32.7z.html
linux-x86-64: http://rapidga...x86-64.7z.html
macosx: http://rapidga...macosx.7z.html

[code]Improved compatibility of SRC audio output (sceAudioSRCOutputBlocking and sceAudioOutput2OutputBlocking): two different threads can output audio on the SRC channel without interfering with each others. Simulate using 2 SRC channels.[/code]
check out the Live Downloads section for more builds